Session 16: Rats Again and Kobolds
The party finds a temple to the Gods of Chance and encounter
Giant Rats and
Kobolds.
This is based on Kay's (Blaze's) notes from our November 1, 2023
session. The
screen shots were taken by JoJo (Breena). Since our group is
scattered around
the country, we used Discord for our voice communication
and Roll20
for our virtual tabletop.
Continued from: Giant Leeches
Date: May 13th, 3517 I.R.
Location: At the Great Skeleton Statue, inside the Mouth of Doom
2:40 PM
We were in the room with the giant skeleton statue and giant
leeches, all dead
now. Artie checked for traps at the door in the north wall. He
discovered that it
was stuck but unlocked. We opened the door and found a small room
with debris
filling the north end. Lark and Elron stepped inside and got hit
with rocks
falling from the ceiling. Lark’s expertise in stonework said that
it was too
dangerous to stay, so we closed the door and moved to the door in
the east
wall.
Lark opened the door; it was not locked from this side.
There was a short hallway into a room with angled walls forming a diamond shape. We entered the room on the western diamond point; across the room, the hallway continued on to the east; the north and south points of the room have short hallways that end in doors. The room was empty.
A pit trap opened nearly under Blaze’s feet as
she walked
toward the center of the room, fortunately
she detected it at the last minute – that’s what the quarterstaff
is for. OK, the
room was empty except for a pit trap. The pit was a 10-foot square
and 20-feet
deep. Looking down into it, there appeared to be an opening in the
west side
wall on the lower level.
Artie checked the doors for traps and found none, but they were locked. Artie unlocked the north door, and Lark opened it. The room was empty. Lark and Elron checked for secret doors. No one found any. Lark discovered a hollow space behind the east wall, but was unable to discover a secret door leading into it.
Skipping the south door, we continued onward along the eastern hallway. It turned north and we followed it to a ‘Y’ intersection. The tail of the Y goes north and the two arms (of which our hallway is the one on the east side) go south. At the end of the north hall was a double door.
In the meantime, Lark had gone exploring down the west arm hallway by himself; he followed it to the south end where it turned west for a short length and then turned north; following it up past a dogleg east and north, he saw a door on the west side of the hall and heard small motion sounds. He checked the door – it was locked.
Back at the north double door – it was locked as well. Artie unlocked it and stepped back. Elron opened the door and we find a room with alcoves with statues of idols. All the statues hold dice, cards, or gambling imagery.
Lark came back and told us about the door with
the noises.
Examining the room, there were four statues each on the east and
west
walls. Along the north
wall were two
statues at the east and west corners, and in the middle of the
north wall was
an altar with a large bowl in it. Behind it on the wall were three
hand
indentations where a person could place their right hand. Blaze
and Sinis wracked
their brains trying to identify the idols. They seemed to be luck
or gambling
idols, but they couldn’t remember the names.
Breena and Lark pressed their right hands to the indentations and
a glowing
rune appeared over each of their hands on the wall. Lark checked
for a
mechanism of some kind but found none. Beneddar cast mage hand
on the
third print.
Breena’s rune was a demon and Lark’s rune was a circle. No rune illuminated for the mage hand.
They
tried again,
but this time Beneddar placed his hand on the print. Three
sword runes
lit up on the wall and a sword appeared in the bowl.
Lark picked it up, and Lark could feel it trying to bind to him.
It was a magic
sword of some kind. Not wanting to deal with it at that time, he
wrapped it up
and put it into his pack.
Breena, Elron and Beneddar touched the prints. This time one was a circle, one was a skull and one was a demon, but nothing showed up in the bowl.
We decided to leave the altar of the gods of chance behind and continue on to the west hallway, to the door Lark had discovered earlier. Upon listening closely we could hear rats behind it, big ones. Elron opened the door, with Breena and Beneddar ready with sleep spells; yep, they were giant rats. Elron held his position at the door and waited for the sleep spells to work.
Beneddar cast sleep. As Elron stepped into the room, half the rats were asleep and five were still awake. Elron killed one that was sleeping with a single slice of his sword.
Blaze stepped into the room and cast flaming
sphere and
moved it into one awake rat, setting it on fire. Lark moved into
the room and
stabbed a sleeping rat. Breena cast sleep on the other
rats still awake;
two more went to sleep. Two rats charged Breena and one bit her,
the other missed.
The rat on fire stepped out of the flame and bit Lark, but only
got a mouth
full of steel armor.
The people still in the hallway heard kobolds coming down the
hallway from the
north; six of them, all using slings with rocks.
The first kobold used a slingshot and missed; the second kobold hit Beneddar with a rock. The third hit Sinis and injured him. Another kobold hit Beneddar for more damage. One hit Sinis with a rock. The last kobold hit Artie.
Sinis moved into the rat room and cast blur,
hiding
himself.
Beneddar backed into the hall and cast sleep on the
kobolds. Elron moved
out to the hallway and saw all six kobolds were asleep, and
started executing
them.
Blaze moved her flaming sphere into the burned rat again for more
damage. Lark
then attacked the flaming rat with his axe, but missed.
Artie joined Elron at the kobolds to finish them off.
Breena shot her crossbow at a rat and hit.
It squealed and attacked her again but missed. The second
rat also missed
her. The burning rat finally ran away and Blaze hit it with her
quarterstaff
and put it out of its misery.
Parahelia went after the last awake rat near Breena (it was bigger
than Breena!)
with her longsword but missed. Blaze moved the flame sphere to the
last awake
rat. Lark hit it. Breena
shot at the
same rat, but missed. The rat moved out of the fire and bit Lark.
Parahelia and
Beneddar had tried to hit the rat before it got to Lark, but both
missed.
Parahelia chopped a sleeping rat and killed it.
Sinis cast acid splash, killing one rat, and it splashed over to another rat, but it was still alive. Beneddar shot a rat and finished it off.
At this point, all the rats and kobolds were
dead. We killed
a total of six kobolds and 10 giant rats.
Blaze healed Sinis, Breena, Lark and Beneddar.
4 PM
Elron looted the kobolds and found 4 pp, 11 gp, 12 sp, 52 cp,
along with their
slingshots and rocks, and 6 daggers. In the rat room, there was
nesting
material, scraps of cloth and feces, and one hole in the floor
near the west
wall. Beneddar used mage hand to dig through the material
and found a
dart trap that shot four darts; the first dart hit Breena for
damage, one
missed Beneddar; the other two darts hit the wall. He found
another 20 gp, 100
sp, 231 cp, a silver necklace, a pewter fork, and a half-full
bottle of liquid.
Beneddar said he and Breena should be the ones to drink the
liquid; Blaze
opined they should have it identified first.
4:30 PM
We left the dungeon and sent Rocky out first and up a tree, to see
If anyone was
waiting for us.
We went back to the castle. We are low on
supplies and Blaze
is nearly out of healing kits. We will need to visit the village
and restock before
returning to the Mouth of Doom.
Continued in Session 17: Giant Ants
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