Session 79 - Another New Friend
The adventurers make friends with the Barbarian, Marthek, and
continue exploring the level.
This write-up is based on Kay’s notes from our April 1, 2026,
session. Since
our group is scattered around the country, we use Discord for
our voice
communication and Roll20 for our virtual tabletop. Thanks to Kay
for the
write-up and screen shots.
Continued from: Rats Again
Location: Rappan Athuk, Level 2, Marthek’s Lair
Date: July 11, 3517
6
PM
While
Marthek the
barbarian was trying to hit Elron with his giant club, Breena
touched him, casting
remove curse. He immediately dropped his club, looked
dazed and fell
down.
“Thank you,” he said to Breena, “I’m
relaxed for the first time in years.”
Blaze moved up, just in case things went south. “Thank you, I’ve
been raging
for years.” Sitting on the floor next to the club. We discover
he’s been a
monster on this level for years.
Artie said, “You can come with us.”
Marthek replied, “I have to have my revenge on the red clerics – they killed my party.”
Blaze said, “We planned on dealing with the red clerics with violence.” Marthek smiled at that, he’s in.
Blaze offered him one of her ration packs. Marthek asked if we know who killed the ghouls and the ogres. We admitted we did it. Marthek’s room is littered with bones; there’s a metal spike sticking out of the wall with blood on it; there’s a barrel of water in one corner, and skins on the floor for his bed.
We asked him about the area. He told us there were ghouls in the southwest, ogres to the southeast, a tomb of a fallen Army of Light general, caves to the north with shriekers and things; a passageway to the lower level; a passage up to the surface, and a passage to the Gut going down at a 45-degree angle to the right of a long tunnel going north. Blaze showed him our maps, and he pointed to the area off our page. There were some other tunnels with hostile fungus, the shriekers – screaming mushrooms, and one tunnel that goes to the king of the wererats; they control most of the level above, and whole levels attached to them.
He told us about the Temple of Orcus. When Blaze asked about the 6-bed dormitory we found, he confirmed it led into the temple; there are about 200 cultists altogether and at least a couple of dozen in there at any one time. We discussed the possible tactic of getting rid of them a few at a time with ambushes. Marthek said they wiped out his entire party and cursed him into becoming a monster patrolling this level for them.
“Our party was tougher than yours,” he said. Blaze replied, “you haven’t seen us fight yet.” We got rid of the ghouls and ogres.
Blaze asked what kind of powers the red clerics had. Marthek
said, “They’re
clerics. They can heal each other, cast curses, summon demons,
spiritual
guardians.” Basically, what Parahelia can do. Blaze asked if we
wear their
robes, would they know we weren’t theirs?
He doesn’t know.
We let
him eat;
Blaze pulled out her 4 lb block of soap and we got him
cleaned up; he had lice in his beard and
hair; the soap was relentless. Trimmed his hair. He tried
picking up the club
and could barely lift it without his rage. We offered him his
pick of our extra
weapons and armor back at the cart. He picked out a short sword
and steel
shield, he doesn’t like armor. Back at the lumber room, we took
a long rest and
Elron cast goodberries for all of us.
Marthek
said he’ll
stay with us till we take out the temple and he had his revenge.
We’re ok with that; we took him
back to the lumber room for a long rest.
July
12
4
AM
Two
hours before
our long rest was over, while Elron was on guard duty. He had
moved the tool
chest in front of the door, blocking it, and was sitting on it
resting, when he
heard a noise outside. He heard a door open in the hallway; it
sounded like a
goblin patrol came out of the door leading to the ogres’ room.
Elron estimated
that there were seven of them. They passed our door and turned
north in the
passageway toward Marthek’s room. Two hours later, they still
hadn’t returned.
6
AM
Marthek’s
strength
is down from before; he’s sane now and can control his raging.
He now can have
advantage on all attacks. He told us the ogre was called Ambro,
who worked with
the Cult of Orcus too. Elron closed and locked the door to the
lumber room when
we left. We passed by the room with the magic broom, and he
asked if we had
left it there.
Marthek took us on a tour of the level; we started to the east going up the north hallway. We stopped at the door on the east wall which he told us leads to a tomb that he was told to leave alone. The door was made of ebony wood bound in gold with strange runes on the door; it makes us uneasy. Several of us tried to read the runes but were unable to. Elron listened at the door; it’s quiet, it has a high-quality lock. Ten minutes later, Elron tried to cast guidance on himself and tried again; failed; another ten minutes gone.
Artie
tried;
checked for traps and lock, couldn’t unlock it either. As Elron
was standing
next to a wall he noticed it was cold, 30 degrees colder. He
checked the wall
for a border; the whole area was colder but centered to the east
of where he
was standing. He started looking for a secret door. Blaze who
was standing in
front of him also felt it behind her. Blaze also checked the
wall to the north.
She could see a patch of frost on the wall as she was at an
angle to it.
Marthek said, “Ah, you found the cold spot.”
Elron
tried again
for the next 10 minutes to unlock the door and failed. Finally,
we did it the
brute force way. Sinis spent 10 minutes turning the stone into
wood where the
hinges connected to the stone. Elron chopped through the wood.
7 PM
When Elron chopped
the wood holding the hinges, the door fell into the room. Beyond the ebony door was a
richly
appointed anteroom. Runes and frescoes adorned the walls,
depicting a heroic
man in the prime of life fighting evil creatures. The last frame
of the fresco,
however, shows the same man kneeling before a black altar with a
shadowy
demonic figure above him. An intricately locked door, like the
one we just
entered, shows the entrance to the tomb of an evil warrior. The
small
antechamber contains ancient runic text along the walls of the
room. Across the
room was another locked door.
Sinis recalled he has a divination spell, Comprehend Languages. He spent 10 minutes casting it and translated the words on the ebony door and the frescos inside the room. The carving on the door mockingly uses the Abyssal alphabet to spell out words in the Celestial language: “Saracek: In life a deluded slave of blinding light; In death a dark warrior-king.”
The small antechamber contains ancient runic text along the walls of the room indicating that the tomb of Saracek lies beyond and should not be entered. A lengthy description is given of Saracek and his lineage. Saracek was a warrior of great renown and was one of the heroes who went with the Army of Light in pursuit of the evil priests of Orcus many years ago.
At this point Artie noticed the goblins coming toward us from the south, attracted by our noise. Elron shot his sling at a Goblin, all three stones missed. Blaze moved forward toward them and cast lightning bolt on 4 goblins in a row; the goblin leader switched places with another goblin, who got a face full of death; as did goblins 6 and 4. Breena cast magic missiles on goblin 2 killing it and hit the goblin leader as well. The last Goblin and the leader ran away around the corner at the south end of the hallway. Marthek charged down the hallway after them, Elron ran down and saw a goblin running through the door to where we fought the Ogres.
Blaze started checking out the Saracek room with Breena and Artie, looking for secret doors on the north side.
Elron sped up, chasing the two remaining goblins. The goblin was about to go through the door and turned around with terror on its face. The Goblin disengaged and stepped through the door and slammed it in Elron’s face.
Arties looked at the lock on the inner door. He found a trap, a magical needle; he successfully disarmed it 10 minutes later. Blaze went down the hall to get the rest of the party back.
Back
at the Ogre’s
door, Marthek opened the door for Elron. Elron moved through the
door and saw
one goblin running to a tunnel; he hit on the third shot,
killing it. The
goblin leader got away. Elron could hear him running on the
rough stone around
the corner and declined to follow.
The bodies had 9 sp and 46 cp, 6 light cross bows, and 34 bolts
for them: no
real value armor.
Blaze
didn’t find a
secret door but did find the wall was about 10 degrees colder
than the
surrounding walls. Artie
had
used mage hand to disarm the trap without triggering it;
the magic
needle disappeared. Afterwards, Artie successfully picked the
lock.
Artie estimated that both doors intact would fetch 500 gp each
as works of art.
Apparently
Saracek
was a famous warrior, Artie knows a lot of stories about him. We
decided not to
open the door. We’d probably be facing a black skeleton and have
to use turn
undead and dispel curse to even have a chance of
success. We put the
outer door back up and continued up the hallway to the north.
Marthek opened
the unlocked door for us and stepped into the hallway. There was
a door at the
east end of the hall. Elron opened it, it had a dirt floor and
rat tunneling.
Marthek said that north of the dirt room were shrieking
mushrooms. We closed
the door and went west, back
down the hallway.
There was a locked door
on the south side of the hallway. Artie checked for
traps, none. Ten minutes later it was unlocked. Elron opened it
and heard dirt
falling on wood.
The ceiling and floor were hard-packed dirt. There were 20
smashed boxes and
chests. We found dirt on boxes, but nothing of value. This had
been a storeroom
and someone else had already looted it.
We
continued west to
the next door on the south wall. Artie checked for traps; it was
a good quality
lock he couldn’t open in the first 10 minutes. Elron tried for
20 more minutes and
was successful.
There were 11 giant rat skeletons and a door on the other side
of the room, and
a brass spittoon in the southeast corner of the room with a foul
liquid in it.
Artie spent 10 minutes on the next door and unlocked it easily.
Elron opened
it. There was a 10 by 10-foot room with a 5-foot passage with
stairs going down
50 feet to a landing.
TO BE CONTINUED
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