Session 53 - Spiker
The adventurers fight a harrowing battle with The Spiker, then travel back home for some rest and recovery.
This write up is based on Kay’s notes from our April 2, 2025 session. Since our group is scattered around the country, we use Discord for our voice communication and Roll20 for our virtual tabletop. Thanks to Kay for the proofreading and the screenshots.
Continued from: Caverns
Location: Rappan Athuk, “the Gut”
Date: Wednesday, June 7, 3517
11 AM
We were just
past the
rune cavern in a side passage, where there were skeletons spiked
to the walls. Elron
was standing against a wall with hands to his sides, staring into
a room around
the corner from the rest of us.
Breena moved south and saw a humanoid, unnaturally tall and thin,
holding a
hammer in one hand and a long iron spike in the other. He was
walking toward
Elron. She cast witch bolt; her lightning hit him but
didn’t appear to
have done anything to him except to singe his clothes.
Artie went down the tunnel and hid in the rocks. Sinis blurred himself and moved down the passage to see the man.
The Spiker walked up to Elron and looked at
Breena; suddenly
his eyes glowed yellow. Breena felt an urge to stop what she was
doing and stand
against the wall, but it quickly passed and she kept concentrating
on the witch bolt which
was starting to show
results.
The Spiker put his 3-ft-long iron spike against Elron’s chest and
swung his
hammer, missing him and hitting the wall instead. The witch bolt was distracting him and throwing him off balance.
Blaze cast dispel magic on Elron to no effect. Rocky skittered up to Elron, jumped on his head and nibbled on his ear to get him to snap out of it, but had no effect. Breena’s lightning continued to damage the man; he was starting to get visible burns.
Artie shot his short bow and an arrow hit him. Sinis cast burning hands, doing flame damage. After all of that he was still standing; this guy was tough.
The Spiker hit the spike with his hammer, and
dented Elron’s
armor, but he took no damage through the padded breastplate. The
Spiker looked
at Sinis, eyes glowing yellow once more, but it didn’t affect him
at all.
Blaze cast chaos bolt, hitting the man with acid. He
ignored his burns,
focusing on pinning Elron to the wall and readying to take another
swing.
Rocky continued trying to get Elron to snap out of it. Breena’s lightning
bolt continued to damage the Spiker.
Artie’s next arrow hit and the Spiker dropped to the ground.
Elron finally snapped out of it when the Spiker died.
Beena ended the lightning bolt and Breena walked over to Elron and asked, “Are you ok?”
Apparently Elron was, because he started looting the body. There was only the spike and hammer. Checking the skeletons on the walls, we found that they were already stripped. We searched around to the east and found more skeletons on the walls, and a bed with a treasure trove under it.
Treasure items:
· 12 usable pairs of boots (and a considerable quantity of footwear that is so old as to be unusable),
· 2 pointed hats,
· 6 suits of chain mail, (300 gp/each)
· 1 suit of plate armor, (65 lb, 750 gp)
· 8 longswords,
· 7 helmets, (one of the helmets is magic. A helmet of protection (+1))
· 9 shields,
· 4 lanterns,
· 3 pints of holy water,
· 13 backpacks,
· a small birdcage,
· a spare hammer, and
· 30 long iron spikes.
·
There is also a bag containing 614 gp and
1,358
sp, a turquoise ring, and a plain gold necklace
Elron did a fast and dirty division on the coins and gave each of us 100 gp and 200 sp.
Blaze claimed one pint of the holy water; Breena wanted the turquoise ring; and Elron claimed the magic helmet.
We loaded up the loot in the 13 backpacks and
used the
spikes to make a stretcher that we could drop quickly if needed.
We decided to head back to the castle.
11:40 AM
Elron, Blaze, and Artie heard footsteps and voices; everyone
hushed and
listened. Breena, Elron and Blaze recognized the voices, they were
speaking in
goblin and hadn’t realized we were here yet.
Elron cast rope trick
and we climbed
up into a pocket dimension and hid.
Looking down, we could see twelve goblins going past us, and we
figured they’d
get to the main rune cave in about 10 minutes. We waited one hour
and Elron
used the time to bind to his helmet of protection.
One hour later we climbed down and continued on our way.
12:10 PM
No sign of goblins. It’s 10 miles to the cavern with the giant
statue; we got
there 4.5 hrs. later.
4:30 PM
We got to the
cavern with the
dripping water and the giant statue; it took about 10 minutes to
cross the
cave.
June 8, midnight:
Walking back 18 miles to the Last One Inn took 7.2 hrs.
We
stayed at
the stables, with two-person guard shifts.
7:00 AM
We heard the sound of goblins again; they were harassing the
innkeeper over
prices. We stayed quiet.
8:00 AM
We haven’t heard anything since then. We quietly packed up and
headed down the
hall. There was no sound from the inn. Four and a half hours
later, we went 11
miles to the zombie horse stable. At the ogres’ bodies we found an
ochre jelly
and the bodies were gone except for some bones sticking out of it.
It’s
well-fed and content to stay there. Sinis cast a 30-ft-long wall
of water
between the hallway wall and the jelly; Elron cast guidance
on Sinis for
his spell. We walked in single-file past the jelly; it didn’t move
and the wall
of water worked.
Back at the stable on level 4, we got out, and at the Fountain of Pestilence there was a swarm of roaches, but we just walked over them. No other encounters happened all the way back to the castle.
2:00 PM
Back at the castle, we gave the good armor to our minions, and
decided to sell
off the rest. We spent the night here and went into town the next
day.
June 9 9:00 AM
At Zelcor’s Ferry. Breena and Blaze traded in their gold
pieces for gems.
Elron asked the armorer to pound out his dents; the blacksmith
asked, “how
did this happen?”
Noon
We went to the Bristleback
Inn for lunch and rumors. Blaze chatted with the
out-of-towners.
Rumor at the inn: Many back entrances to the most famous of dungeons are said to lie in the wilderness, but the hills are so riddled with caves that finding these entrances is all but impossible if one knows not where to look.
There is an entrance near some pilings at the river, south of
the Old
Fort Road, but north of the mausoleum. Take the ferry across the
river and
follow the river trail to the Old Coast Road about 50 miles from
here. When you
come to the river bridge keep going until you see the pilings. The
Old Coast
Road has an inn about every ten miles and the entrance to the
mausoleum is
between two of them. The
John Chapel Inn
on the north and the Hornville Inn to the south.
Blaze bought a hand cart at Rasmus’s for five gp, small and compact enough to go through the dungeon’s passageways and we can pile stuff on top, like the armor and weapons we find.
June 10
People who were reading the books from the Healers room now
have a better
understanding of healing.
TO BE CONTINUED.


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