Session 34: Shrooms & Skeletons
The adventurers interact with a stone face and find a room full of shrieking fungus that attracts a bunch of skeletons. Afterwards the party goes back to the castle and village to recover.
This write up is from Kay's
notes from
our July 10, 2024 session. Since our group is scattered around
the country, we
used Discord for
our voice communication and Roll20 for our virtual tabletop.
Thanks to JoJo and Kay for
the screen shots.
Continued from: Zombies, a Gargoyle and Blaze is Shrunk
Date: May 21, 3517
Level 2: The Demon’s Gullet
2:20 PM
Artie and Parahelia left for the castle. Elron, Breena, Rocky,
Blaze, and Lark were
together on the second level. Elron had his sling and Breena had
her crossbow
ready. Lark walked into the room that had a statue of a 10-ft-high
face;
there’s a large, 5-ft-diameter, circular flagstone in front of it.
When Lark
entered the room, the statue’s mouth moved, opened, and said,
“What do you wish
for, experience or re-awakening?”
Lark stepped onto the flagstone and it said again, “What do you wish for, experience or re-awakening?”
Lark replied, “Experience.” He suddenly felt more experienced. He said, “Thank you very much,” stepped off the flagstone and examined the walls for hidden doors.
Breena stepped on the flagstone.
The statue said, “Experience or re-awakening?”
Breena answered, “Experience,” but nothing happened.
Elron suggested that Lark and Breena step out
of the room.
Elron then got on the stone. The statue said, “What do you wish
for, experience
or re-awakening?” He chose re-awakening, just to see what would
happen;
apparently nothing.
He stepped off the platform and started searching the room.
Breena stepped back on the flagstone. Again, nothing happened. Lark went back out to the outer room and opened the other door on the west side; it was an empty room with an empty niche on the south wall. Lark looked in the niche, nothing there.
Blaze, still one-foot-high, stepped on the
flagstone. The
statue said, “What do you wish for, experience or re-awakening?”
She chose
experience, and felt more experienced. Meanwhile, Lark searched
for secret
doors in the other room. Elron stepped on the flagstone again;
nothing happened.
Blaze searched the statue, but found nothing else, then went into
the western room.
Lark came out to the common room with the pillar and heard
gurgling coming from
within it.
The group went back out into the hallway and continued east around
a corner to
the south. There was a door on the west wall and Elron tried his
hand at
lockpicking.
It was very moist in the hall and there were mushrooms to the
south. Breena’s
nature knowledge identified some of the shrooms as edible,
equivalent to one
day’s rations; others were hallucinogenic.
After successfully picking the lock, Elron opened the door. Rocky
entered and
saw an empty room. We started looking for secret doors but found
none.
Another door was farther south down the hallway on the west wall. Elron got it open as well. It was even damper here; the lock was corroded and the floor had mildew and mushrooms. There was water dripping from the ceiling. Several different kinds of shrooms were in the room. Breena identified them, some were edible, some were hallucinogenic, and three really big ones, 4-5 ft tall, were shriekers. They started shrieking when Breena entered the room; she stepped out, but they continued making noise.
From the south, we heard someone stepping
through water,
apparently attracted by the sound of the shriekers. From the north
there were
more footsteps, and Sinis came down the hallway.
He said, “Why is Blaze one foot tall?”
A chorus of voices replied, “Long story.”
Breena moved behind Elron and waited with Lark. Blaze heard feet splashing in water, but couldn’t see down the darkened hallway, so she waited.
Elron heard no more splashing, just boney feet
on the hall
floor approaching and got his sling ready. As they walked into
view, he aimed
at one of the two targets he could see, the one on the east side.
The slingshot
shattered rusty armor, and scattered bones everywhere.
The skeletons moved north in the hallway. There were five more
altogether. The
ones in front pulled out bows and aimed at Elron.
Breena shot one with her crossbow, damaging it. Two of them shot at Elron with short bows; one arrow bounced off the wall, the other went over his head. The others were in range of the rest of the party.
Lark aimed his crossbow at the nearest one and missed.
Elron yelled, “Retreat!” stepped back and used his sling, but missed. Breena moved back with Rocky.
One skeleton swung a sword at Blaze, who cast blade ward, and it missed. Another shot at Elron, and hit, slightly wounding him. Blaze ran to the north and into the empty room as a skeleton’s sword missed her.
Elron disengaged and moved toward the door as
we retreated for
defense. The skeletons moved toward Sinis and three attacked him.
The first and
third hit him with their swords as he retreated into the room,
next to Lark.
Breena cast thunderwave on them. It shattered one skeleton
and damaged
three more.
Elron’s sling took out one skeleton and then he went through the door.
Breena moved forward and cast thunderwave again. This time all of the skeletons were in range; two took half-damage, one took full damage and was blown back 10 feet. Breena then moved back and took Rocky with her into the room.
The skeletons moved forward and came to the doorway. The first one swung at Lark with its short sword and missed. The second attacked Sinis and also missed. Sinis cast burning hands on both skeletons; one died, and the other was damaged. Lark’s sword blow shattered one. At this point there was one skeleton left.
The skeleton moved up, Lark swung his Bastard Sword of Crushing, and smashed it into bone shards.
Elron started looting the remains. All he got were ratty short
bows and 69
arrows; the weapons were mostly just good for scrap metal. Lark
suggested to
Breena that she take some of the hallucinogenic mushrooms back to
the town, the
necromancer might want to buy them.
Sinis was severely hurt, and Blaze pointed out
her healing
kits were now the size of postage stamps, and Parahelia had gone
back to the
castle. We may have to fight our way out of the dungeon if we
leave now, so we
should leave now.
Luckily, there were no more encounters all the way out of the
Mouth of Doom.
3:40 PM
We were outside of the cavern’s mouth.
Before we got to the bottom of the hill outside the cavern’s
mouth, Blaze
re-grew to her normal size. She healed Sinis there, so he’d have
enough health
to get back to the castle if there was a fight. Our luck, such as
it was, held,
and we had no more encounters all the way back to the castle.
Lark and Breena decided to go straight back to the village inn,
instead of the
castle.
6 PM
Back at the castle we had dinner. Sinis cast detect magic
on the items
we found. Oddly enough, the only magical item was the spork. It
had a divination
enchantment on it.
He identified it as a Spork
of Good
Health, a wondrous item, it detects poison and disease; it
has a +1 bonus
on attack rolls with piercing damage. It could do 1D2 + 1 damage.
Blaze carries
it now.
To our surprise, the earring with “Rappan Athuk” on it wasn’t
magic.
Breena had about 5 gp worth of hallucinogenic
mushrooms to
sell to the necromancer.
Breena and Lark had dinner with Beneddar. He was in Zelcor’s Ferry
waiting for
the next boat. He was going to Bard’s Gate to tell his family
about the library
at Castle Calaelen. The library contains records and family
histories that have
been lost for generations going back thousands of years.
May 22,
7 AM
Breena wanted a mirror to look around corners, so she picked up a
steel one at
Rasmus Pye’s for 5gp. She had originally wanted to keep the silver
one that we
had found, but it could be sold for 200gp and was a bit too
fragile to use in
the dungeon. She also picked up some empty collection bags and a
cloth mask.
Lark bought a scarf while he was there.
They considered visiting Kalgor, the gemcrafter. He had gems for
sale and gems
would be considerably lighter than carrying around bags of gold.
Continued in Session 35: Pits and Clerics


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