Session 27: Gnolls, Zombies and a Trap

The party continues the fight with the gnolls, finds a disturbing message, and sets off a trap.

This write up is from Kay's notes from our April 3rd, 2024 session. Since our group is scattered around the country, we used Discord for our voice communication and Roll20 for our virtual tabletop.

Continued from: Stone Bat and Gnolls

Date: May 19, 3517

12:20 PM
We were still in combat.

Artie, in the hallway guarding our rear at the southern end, aimed his short bow at one of the gnolls attacking Elron and missed. Sinis cast acid splash on the gnoll on his right in the hallway; it hit his target, killing it, and splashed a second gnoll. Breena pulled back away from the oncoming gnolls. Elron cast ensnaring strike on the left gnoll, but missed it when he swung with his longword.  Parahelia cast shield of faith around Breena to protect her; then she cast spiritual hammer on the gnoll in front of her, hitting it.

Back in the main room, Lark hit the gnoll in front of him on his left. Beneddar cast Toll the Dead on Lark’s target and killed it. Blaze cast witch bolt on the gnoll that was intimidated by her and he lit up; then he started moving around the melee to the north away from Blaze and got next to Lark, attacking him with a short sword, but missed. The second gnoll attacked Parahelia but missed; the third gnoll attacked Beneddar, trying to bite him but missed, and the gnoll’s sword also missed with a wild swing.

In the hall, the first gnoll attacked Elron with a short sword and hit; the second gnoll attacked Elron but missed.

To the north at the bend in the hallway, four zombies, attracted by the sound of battle, came around the corner.

Artie and Breena shot at a gnoll but both missed.

Elron used ensnaring strike with his longsword on the gnoll to his left for major damage.

Sinis had cast blur and now moved forward with a witch bolt on the right gnoll, but missed and tripped over something, probably a loose bone, and regained his balance.

Lark attacked the gnoll in front of him, killing it. Beneddar attacked a gnoll with his sword for minor damage. Parahelia attacked the gnoll in front of her with her longsword and then hit with her spiritual hammer, killing it. Blaze cast witch bolt on the gnoll in front of Beneddar, killing it. With that, the fight in the main room was over, with six gnolls and two hyenas dead; we’re all still alive. Parahelia came over to Blaze; Blaze moved to the east door in the room, checked that it was locked, and listened at the door, hearing nothing but echoes of combat in the hall.

Back in the hallway, two gnolls both swung their swords at Elron and both missed.

The four zombies were advancing from the north; Artie shot and missed again.

Sinis tried to acid splash two gnolls, but missed. Lark, deprived of live targets in the room, moved into the hallway. Beneddar joined him and cast Toll the Dead on one gnoll, killing it. Elron hit a gnoll with his longsword, killing it.

The four zombies continued advancing from the north, and Artie shot one for major damage. Lark stepped up to the zombies, and one of the zombies swung at him with its fist. Beneddar cast Toll the Dead for damage on one zombie. Elron attacked two with his longsword, and killed one.

Back in the room, Parahelia moved toward the east door; Blaze moved into the hallway.

One zombie attacked Elron, but its arm broke off when he blocked it with his shield. Artie shot the now one-armed zombie for major damage. Sinis cast acid splash on two zombies for minor damage on each. Lark hit the one-armed zombie in front of him for major damage. Beneddar cast Toll the dead on the other zombie, leaving it badly damaged. Elron attacked the two-armed zombie in front of him and missed. Parahelia used spiritual hammer. Blaze hit the one-armed zombie, killing it.

Artie went back to guarding the rear at the south end of the hall with Breena. Sinis moved up and attacked the zombie next to Elron with acid splash, it’s damaged but doesn’t go down. Lark stepped over one dead zombie and hit the other one still standing; broke some ribs but it was still moving. Beneddar cast Toll the Dead on the last zombie but did no damage. Elron hit it with his longword and finally killed it.

Final tallies:

·         4 zombies

·         12 gnolls

·         2 hyenas

Loot from the gnolls: 12 long bows, 12 short swords, 112 arrows, armor scraps, and 71 gold pieces.

Lark started removing the locking mechanism on the doors for sale.

Blaze healed Elron and Breena (healed Lark also since we’ve been here). Elron gave himself and Beneddar one goodberry apiece for additional healing.

Lark and Parahelia went back into the room, and opened the southeast door. Parahelia found a loose flagstone and told Lark and Beneddar. There’s a barrel of water that Lark shifted but found nothing under it. Working up the flagstone, Lark found a wooden box underneath, four by eight inches. Artie checked it for traps. Lark put the box on the floor and Beneddar opened it with mage hand and we found five sapphires worth about 100 gp each.

Artie checked for traps on the north east door and then unlocked it as Lark was trying to remove the lock on the southeast door. Artie found no traps and said, “it’s quiet on the other side.”

The door was swollen but Beneddar was able to open it. There was a scrawled message on the wall:


Dam it is alive. Have to sleep, or die.

Elron looked into the room and nothing was there that he could see. He then went back to searching the main room; there are bones on the floor, ashes from a campfire on the floor, and a ventilation grill in the wall on the north end of the east wall.

1PM
We left the gnolls lair and traveled north along the hallway, past the bend to the east, to a door on the south side of the hall; there is a corresponding door on the north side across from it. The south door was standing open, the north door was closed.

We entered the south room and saw two doors on the east wall. Blaze opened the northern east door, it was not locked; there are dead giant ants, maybe three. They had been butchered and there was a strong smell of decay. We closed the door quickly.

On the southern end of the west wall, Beneddar noticed a metal grate with a hinge, a ventilation grill like the one in the other room, possibly connected to it. Beneddar opened it with mage hand, and saw blackness. He’s an elf; he should be able to see into the next room even without light.

There’s a water barrel next to the south wall. Artie checked the southern door on the east wall. No trap detected and the door was locked. He picked the lock with mage hand. Beneddar cast mage hand and tried to open it, but it wouldn’t open; it was stuck. Elron used his strength to force it open, but failed. Blaze couldn’t open it either.

Beneddar pushed hard and it opened with the sound of grinding metal. One thing keeping it closed was a rusty dart trap. The dart shot out and struck him before he could dodge it. The dart was poisoned and he instantly felt ill and weak.

Inside was a 35-ft-long, 10-ft-wide corridor, with three doors on the south side of the hallway.  Parahelia healed the poison, while Blaze healed the injury. Artie relocked the door and made sure the trap was disabled. Artie also analyzed the dart trap so he can identify it again if he came across another one like it.

While the others were attending to Beneddar, Elron finished searching the room and had found a bedroll with 300 gp sewn into it.

Sinis suggested we go into town directly from here to look for someone to help Beneddar get his constitution back. We used the rope we had left to climb back up the stairs/ramp; got back to the entrance without encounters, and checked the entrance for signs of ambushes before going towards town.

3 PM
Going straight to town, we got as far as the ford when we saw some figures on horseback ahead of us.

 

Continued in Session 28 - The Third Level

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