Session 25: Down to Level Two
This
write up is
from Kay's notes from our March 6, 2024 session. Since our group
is scattered
around the country, we used Discord for our voice communication and Roll20 for our virtual tabletop. Credits to Jojo for the screen shots.
Continued from: Stirges and Stairs
Date: May 19, 3517
7 AM
Castle Calaelen
We have an after breakfast discussion. Blaze pointed out the two
doors at the
front stairs we haven’t gone through yet, and read the notes we
got from
Talila’s group and the Castle’s former owner on what they found
that we haven’t
yet. Talila’s notes included a set of stairs that turned into a
ramp, sliding
down, and a room with a statue of a man/dragon with bat insignia
in front of a
pool. The bat came alive and when they smashed it, it went back to
the statue.
There was a handprint on a wall that when someone touched it,
their wizard
turned to dust. There was a white corridor that if someone walked
the length
they would be lost forever.
9 AM
Back at the Mouth of Doom at the base of the front stairs. It
smells musty
with faint rot. We know that the doors with the hand and goat head
symbols over
them have pit traps in front of them. We figured Artie could
unlock the doors
with mage hand, open them, and then Lark’s ladder would
have a lip to
brace against so we could walk across.
So, at the hand door, Artie unlocked it with mage
hand,
but would not open. The pit hadn’t been tripped yet. Suddenly at
the north end
of the room a voice called out, “You stand at the … Rappan
Athuk... yada yada;”
We’ve heard this speech every time someone stands near the north
door. Blaze,
the closest to the north, looked over, spotted a zombie, and
yelled a warning
to the others.
The zombie moved toward the group, and Blaze cast flaming
sphere next to
it, moved it into the zombie, doing minor damage, as the zombie
actually dodged
it. Elron moved back and used a sling with a magic stone for an
impressive
amount of damage. Beneddar cast toll the dead for even
more impressive
damage. The zombie went down and stayed down. The zombie looked
like a
relatively well-preserved man in adventurer’s garb, maybe newly
dead and
turned. So, we may need to worry about a necromancer on this trip.
Back at the door, Blaze levitated herself over
the pit trap,
and tried shoving the door open (hinges on other side). No joy.
Sinis can’t
transform the wood, but he can shrink the door to half-size. The
door pulled
away from the hinges and fell forward onto the pit, but didn’t
trip the trap.
There was a stone wall behind the door. Lark put his ladder
across, listened to
the stone, figured out that the stone was solid, not a wall, but
it’s hollow
underneath. The door
returned to full
size, opening and falling into the pit.
Lark used his ladder to go down to the bottom of the pit while we
kept the trap
open with the full-sized door. Breena went down into the pit
looking for a secret
door, found it, but couldn’t open it. Artie went down and found
that it was
locked with no traps. He then figured out how to open it. Breena
suggested
climbing out and using mage hand to open it. Elron went
down to open it
with strength and succeeded. We saw a 5-ft-wide tunnel that goes
straight to
the west for 20 ft and then turned left/south. Elron went back and
closed the
door behind him, but did not latch it.
We tried the same tactics on the goat’s head
door, and found
the same thing; behind the door was solid stone, but this one
didn’t have a
tunnel at the bottom of the pit. So off we go, through the door at
the bottom
of the hand door, with Breena leading.
We followed the passage for 20 ft to the west, turned south for 20
ft, turned
west for about 60 ft, to the foot of stairs going up. The stairs
brought us up
to the area we’ve already mapped. It’s the north-south hallway
that leads to
the rooms with the gelatinous cube and skeletons. Elron checked
the walls for
secret doors on the way.
Breena went north along the hallway to the secret door that leads to the gelatinous cube room; we found the skeleton still there, but no sign of the cube there now.
We went back to the snake statues room, where
Lark proceeded
to decapitate one of the statues for a souvenir, and then smashed
the other
statue real good.
We went back to the stair landing with the chalk on the wall
saying “THE
DEMON’S GULLET” and put a rope around the base of one of the
statues and used
it to go down the stairs carefully, one at a time. Elron went down
first; when
he came to the bottom of the stairs and stepped on the second to
the last step,
the stairs tilted 45 degrees, and turned into a ramp. He slid to
the bottom, safely
with the rope.
At the bottom of the stairs the air was cooler, drier, with more
dust and cobwebs.
The ceiling is also lower, only 10 feet high, instead of the
12-foot clearance
on the first level.
The others slid down using the rope. A short
distance north was
a T-intersection with a side passage going east. Blaze suggested
going down the
east corridor first, so that nothing comes up behind us when we go
north. Sinis
and Breena followed her, and a portcullis slammed down after Blaze
and Breena went
past, with Sinis stuck on the near side. The rest of the group
continued
forward in the main north passage.
The portcullis was made of iron bars. Breena could almost squeeze between them, but not quite. Sinis cast a spell to change the iron to wood, one cubic ft per 10 minutes, so it could be chopped through by Lark.
While that was going on, Beneddar heard a buzzing sound coming from the north where Lark was.
Stirges. Again.
Luckily, Beneddar’s sleep spell has a 60-ft range, and that’s how far away they were. Elron moved down the hall toward the stirges. Everyone else held their positions.
Sinis had completed his spell, moved to the T-intersection, and asked Lark to smash the wooden portcullis. Parahelia was closer and started chopping the wooden bars herself.
Beneddar ran up to the stirges; there were four sleeping at the junction of a diagonal passageway that headed northwest. Elron and Beneddar killed them before they could wake up.
Lark helped Parahelia break the wood. When Blaze went through the portcullis, she heard a click.
After some investigation, we found that whenever anyone was 20 feet away from it, the trap would unlock and would lock whenever someone moved close to it, almost as if it was taunting its victims.
Continuing down the east passageway, after a short dogleg, we found a locked door at the end. Artie used mage hand to unlock it. Listening at the door, there was no sound, or maybe a low rumble. Blaze listened and, as a connoisseur of flames, identified it as fire, maybe a large brazier. The door was not hot, but some light was seen under the door.
Blaze opened it, standing to one side. Inside was an octagonal room with doors on the east and south ends. The entire floor was solid flame, but it radiated no heat. It felt like magical flame, no fuel, no heat. Beneddar shot an arrow that landed on the floor and it caught fire, so it could burn things if they came in contact with it.
At the doorway, there was a 5-ft-wide ledge
that Beneddar
stepped onto, and used mage hand to try to open the far
door; it was not
locked but it was stuck. The south door was locked.
The floor was five feet below the lip of the door, and the flames
were about
two feet high.
Elron, looking past Beneddar at the edge, spotted a button on the
wall. Elron
asked Beneddar to move back and Elron pressed it with mage
hand. The
floor rumbled, there were vibrations, and a bridge extended half
way across the
room from our ledge. Another button was seen on the opposite wall
next to the
far door; mage hand pushed the button and another bridge
extended from
the far wall toward the center. Pushing the button again, the
bridge retracted.
Elron searched the south door but found no buttons.
11 AM
Elron tried to open the eastern door, succeeded, and we saw a passageway east with a T-intersection going south. We decided to continue along the north passage instead, and closed the doors after retracting the bridge.
Going down the north hallway, there was a door
on the west
wall. We found no traps but it was locked.
Artie worked on the lock.
11:20 AM
Finally unlocked, Lark opened the door.
The western alcove in this room was filled with a large stone
statue of a man
in armor riding a dragon. The man’s helmet (or possibly his head,
it isn’t
clear) was in the shape of a demonic-looking mountain goat with
large curved
horns. He carried a mace in his left hand and carried a shield
with the device
of a bat. There was a large, oval-shaped pool of water directly in
front of the
statue, apparently intended as a reflecting pool. The water in the
pool was
green and stagnant, covered in algae.
This looked like the room Talila had described. They’ve already
looted this
room.
Continued in Session 26 - Stone Bat and Gnolls


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